TwilightSaint on DeviantArthttps://www.deviantart.com/twilightsaint/art/Comish-Out-of-Her-Element-413299705TwilightSaint

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Comish - Out of Her Element

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Description

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Remember that big project I've been mentioning in my past several journals?  This is it!!!

BAM.  Giant, epic, full-detailed-double-background-shiny-sci-fi soft-cell shaded comish for StormKern of FA in his lab on the left, Mallikeet of FA in his lab on the right, and the coolest desert dragon with the best chin and scales and guns around, me in the portal in the middle!

Muzafr is clearly weirded-out as she steps from Storm's high-tech lab and into the lightning-filled portal...guided by Malli into his own lab, resembling more of a bunker or storm shelter.  She's perturbed, not used to this kind of technology, being more accustomed to bolt-action rifles.  (Of the Nikki variety.)

This is definitely one of the most involved pieces I've ever had the pleasure of doing - second only to my own ref sheet, lol!  This piece has been in the works for several months - mostly just working out the details in text, then me finally getting a chunk of time to work on it!  Exchanged quite a few wips between Storm and Malli to nail all the details and atmosphere they wanted for their respective labs.

But again, wow, just wow, this piece.  I've blown myself away. XD  Not only one background, but two?  BAM.  In your face.

Perspective was fun to work on - I didn't make it as 'extreme' as I was planning just due to the amount of space allotted for each lab, and also to avoid them getting cluttered.  Was a good exercise and makes me want to work on it more.

Light source, eh, is pretty relaxed, what can I say.  I was moreso focused on the overall atmosphere and ambient lighting rather than a single light source for either side.  (Multiple light sources?  Sorcery!)

In other news, I'm really, really, really happy with how all the anatomy turned out on all three chars.  I don't know, they strike me as particularly nice in this piece. *shrugs*

Sci-fi brushes from here! redheadstock.deviantart.com/ar…

Muzafr is my sona!  Storm and Malli (c) their respective owners!
Art (c) me!
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Image size
3000x1440px 5.85 MB
© 2013 - 2024 TwilightSaint
Comments72
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Rebeccannoying's avatar
:star::star::star::star::star-empty: Overall
:star::star::star::star::star: Vision
:star::star::star::star::star-empty: Originality
:star::star::star::star-empty::star-empty: Technique
:star::star::star::star::star-empty: Impact

After hearing how long and hard you worked on it, I'm almost sad to offer criticism, but oh well. 'tis how one improves, I suppose <img src="e.deviantart.net/emoticons/s/s…" width="15" height="15" alt=":)" data-embed-type="emoticon" data-embed-id="391" title=":) (Smile)"/>

The Good:
I really appreciate how the image is complex without being complicated. You can read it at a glance, and then fullview to digest all the details. Frequently when people add so much information the whole thing becomes overwhelming with too much visual stimuli, but this is balanced.

I also love the difference in the lighting in the labs. It reads very clearly as different types of light bulbs, and furthermore placing a dragon of the opposite color temperature on each side keeps it balanced. It seems that many people are a bit timid when it comes to temperature, but I think you've managed it very impressively.

Could be Better:
The first thing that I noticed was that there's something funny going on with the perspective. You seem to have two "floor lines"-- one that the characters are standing on, and another where the floor meets the wall. This would be OK, except the characters' toes are overlapping the lower one so it's a bit confusing. It reads as a cliff/90 degree drop off, so it gives the illusion that the dragon feet are floating somehow. Gah I can't explain and I'd do a quick sketch if I wasn't in a library with no image capturing device ):<

Anyway, there are other perspective gaffs as well. If Muzafr is stepping through that portal thing, than the portal would be closer to the viewer and thus lower in the visual plane. All of the lab furnishings like the shelves, cupboards, and counters seem to have their own vanishing points as well. One point perspective feels appropriate for this scene (used when you're looking directly at something vs. the corner of something) so I would put the horizon line at eye level and slap that vanishing point right in the center. Then make all the diagonals in both labs diminish towards it :]

Also, I know you mentioned that you could have done more with the lighting, and I sort of agree. If you felt so inclined, a few hard shadows here and there would strengthen the main light source without too much trouble, and would greatly add to the drama of the scene. Otherwise the ambiance doesn't bother me too much. However, I do think you should either stick with a sort of ambiance or strong central light and not dance between the two as you have in the blue lab. If the furnishings are casting clear shadows in one direction, then similar shadows should be appearing on the figure as well.

Regarding anatomy, I feel like all the dragon heads are a tad too small. It's a bit hard to tell, but Muzafr seems to be 9+ heads tall. Also, I wonder if such strong definition between the scales and muscles is necessary. On the scaled areas of Muzafr and the orange dragon, the high contrast between their plates makes it hard to read the underlying form.